Robert Asprin

Updated Saturday, 24 November, 2012

I have read quite a few books by Robert Asprin. I enjoy his writing style quite a bit, and look forward to new books in all of the series he writes. He tends towards humor, as evidenced by the titles of many of his books. The only series that is of a fairly serious bent is the Thieves' World series. But I enjoyed them, as well as his other books. In fact, those were the books that got me interested in his writing. Please be warned that all of the Thieves' World books, as well as The Cold Cash War, are out of print. The one book on this list that really let me down was Wolfsong. I barely managed to finish the book. The book is actually a number of short stories by different authors. As I was reading, I noticed that each story seemed to be a little better than the last, but the few that were actually good didn't make up for the majority that were lousy.

Books I've Read by Robert Asprin


The Bug Wars (Paperback edition) or (Paperback edition) or (Paperback edition) or (Hardcover edition)
The Bug Wars

The Tzen are fierce warriors, master strategists...and reptiles.

The Enemy are savage conquerors, brilliant technicians . . . and insects.

Neither has known defeat until . . .

THE BUG WARS

Scales versus swarms--in a cosmic battle for survival.

THIS IS A STORY OF A WAR

Evolving in a hostile environment, the Tzen have fought and clawed their way to dominance in their own world. Now they and their planet lie in the path of a relentless, swarming foe. To survive the Tzen must attack, adapting to a new level of technology, fighting a new breed of winged warrior.

Defeat means certain extinction.

THE BUG WARS

(book description)

The Cold Cash War (Paperback edition) or (Unbound edition)
The Cold Cash War

Someday there will be no governments, no nations. Mega-conglomerates will rule the world.

Someday there will be no armies, no soldiers. Businessmen will fight the wars.

Someday there will be no bullets, no bloodshed. But not yet.

THE COLD CASH WAR

It's not a weekend war game for corporate executives. It's the real thing.

THE COLD CASH WAR

. . . when colossal multinationals collide with the combined governments of the free world.

The battlefields . . . the jungles of Brazil, the veldts of Africa, the training camps of Japan, and the streets of America.

The warriors . . . a high-powered executive who must devise a cover-up plan for the Corporate Wars, a negotiator who must determine the cost efficiency of life or death, a mercenary who's been paid top wages to fight and kill, and an outside observer who's trying to escape the corporation's airtight security.

The stakes . . . total power and control of the free world.

LET THE CASH WARS BEGIN.
MAY THE BEST CORPORATION WIN.

(book description)

Forever After (Mass Market Paperback) (by Robert Asprin, David Drake, Jane Lindskold, Michael A. Stackpole, and Roger Zelazny)
Forever After

The War Against Evil Has Been Won!

In this world, the millennial battle against the forces of evil has just been won, and all the hard-working heroes are just about to start living very happily Forever After.

But First, you see, there's this one little problem.

To win the oforementioned War Against Evil, four mantic objects of great power had been summoned forth from dark recesses in which they had lain secreted for a thousand years--since, in fact, the last Great War Against Evil. But there was a reason these objects had been buried so long ago: if they are left in the open for any length of time the forces that emanate from them start to combine--and Bad Things start to happen. Dinosaurs come to battle dragons, and 747s eclipse the Moon--and that's just for starters. So it is that our heroes must leave hearth and home to go upon their four separate anti-quests to bury for another thousand years the powers that saved the world. And you can join them--Forever After . . . . (book description)

Tambu (Mass Market Paperback) or (Paperback edition) or (Unknown Binding)
Tambu

VILLAIN OR MARTYR?

For years the mysterious figure known only as "Tambu" has held the settled planets in his iron grip. The fleet of pirates and criminals under his command have established and maintained a reign of terror and extortion, successfully defying all efforts of the newly-formed Defense Alliance to halt or curb their activities. Now, for the first time, a reporter has been granted an interview with Tambu: the story will finally be told of Tambu's origin, his rise to power, and--most important--his philosoplies and logic for running his force. If Tambu can be believed. And if the reporter is allowed to leave with his story. (book description)

Blood of Ten Chiefs
  1. (I haven't read this book, yet) The Blood of Ten Chiefs (Paperback edition) or (Paperback edition) or (Paperback edition)
    (edited by Richard Pini, Robert Asprin, and Lynn Abbey)
    The Blood of Ten Chiefs

    THE FANTASY OF ELVES, WOLVES, MAN, AND MAGIC COMES ALIVE AS THE SECRET HISTORY OF THE WORLD OF TWO MOONS IS FINALLY REVEALED!

    Before Cutter there were the Ten Chiefs. More tales from the wild & dark days of Elfquest!

    Their names ring through the night. Timmorn Yellow-Eyes . . . Huntress Skyfire . . . Goodtree . . . Two-Spear . . . These and their kin are the stuff of legend. These are the leaders of the Wolfriders, from the tribe's first halting steps on the World of Two Moons through the centuries until the time of Bearclaw, Cutter's sire.

    The stories in this volume are tales of those near-forgotten times. Share the agony of Timmorn as the first chief struggles to balance elf and wolf within himself. Learn how Wolfriders and trolls first met. Discover why "By TwoSpear's madness!" is not an idle Wolfrider oath!

    This trade paperback collects the ElfQuest: Blood of Ten Chiefs comic book series issues #1-7 and #10-11. Although the original comics were published in color, the trade paperback reprints the stories in greytones. Some of the stories were adapted from prose stories in earlier Blood of Ten Chiefs prose book anthologies, with much new material incorporated.

    Discover why the American Library Association calls ElfQuest ". . . one of the most important works in American Fantasy. . ." (book description)

  2. Wolfsong (Paperback edition) or (Paperback edition)
    (edited by Richard Pini, Robert Asprin, and Lynn Abbey)
    Wolfsong

    Return to the world of two mons and ride with the elvenkind in one of the greatest shared-universes of all! From the authors of Elfquest and the creators of Thieves' World, this second volume is set in the Elfquest world--a time when the Wolves and the Wolf-Riders were forming their deep emotional bonds and learning how to live on the World of Two Moons. (book description)

  3. (I haven't read this book, yet) Winds of Change (Paperback edition) or (Paperback edition) or (Paperback edition)
    (edited by Richard Pini)
    Winds of Change

    Stories spanning from the time of Rahnee to Bearclaw.

    Includes:
    Lynn Abbey:Ice
    Katharine Eliska Kimbriel:Wind Warning
    Mercedes R. Lackey:A Friend in Need
    Janny Wurts:Song?s End
    Allen L. Wold:The Flood
    Nancy Springer:At the Oak?s Root
    Diana L. Paxson:The Fire Song
    Richard Pini:Coyote
    Mercedes R. Lackey & Richard Pini:The Phantom of the Berry Patch
    (book description)

  4. (I haven't read this book, yet) Against the Wind (Paperback edition) or (Hardcover edition)
    (edited by Richard Pini)
    Against the Wind

    Tor's popular shared-world series provides an opportunity for some of the most talented and successful fantasy writers to explore the history and background of Elfquest. Featured authors include Mercedes Lackey, Lynn Abbey, Nancy Springer, and others. (book description)

  5. (I haven't read this book, yet) Dark Hours (Mass Market Paperback) or (Paperback edition)
    (edited by Richard Pini)
    Dark Hours

    The fifth volume of the Blood of Ten Chiefs series, set in the bestselling Elfquest universe. Here are stories by some of fantasy's best and brightest talents: Mercedes Lackey, Esther Friesner, Diana L. Paxson, Nancy Springer, and others. A whole new generation is now being caught up in the adventures of the Wolfriders of the Two Moons. (book description)

The Myth Adventures

  1. (I haven't read this book, yet) Myth-ion Improbable (Mass Market Paperback) or (Unbound edition)
    Myth-ion Improbable

    IMPROBABLE MYTH-ION FORCE

    Skeeve: Apprentice wizard.

    Aahz: Skeeve's mentor, a bad-tempered, scaly green Pervect.

    Tanda: Beautiful ex-assassin, and dimension-hopper extraordinaire.


    THEIR MYTH-ION

    To journey into the Kowtow realm, and retrieve a golden cow that lives in a golden palace and gives gold-laced milk. But Kowtow is a land of vegetarian cowboys, hell-bent on protecting their livestock--and deeply afraid of something that comes out after dark . . . (book description)

  2. (I haven't read this book, yet) Something M.Y.T.H. Inc. (Mass Market Paperback) or (Paperback edition) or (Unbound edition)
    Something M.Y.T.H. Inc.

    A POLITICAL MYTH-STEP

    Revolution is in the air. The king's court sorcerer is being eyed with suspicion. Not for dabbling in the black arts . . . not for consorting with a demon . . . not for having a dragon as a pet . . . not even for being mobbed up. But for the greatest crime of all: raising taxes.

    Who is this terrible tyrant? None other than Skeeve the Great.

    Oh, how the mighty have fallen . . . (book description)

  1. Myth Alliances (Mass Market Paperback) or (Unbound edition) (with Jody Lynn Nye)
    Myth Alliances

    MYTH-GUIDED ADVICE . . .

    To get their dimension out of debt, the sheepish Wuhses called in ten Pervects to take control of their finances. The problem is, now the fearsom females won't leave. They're holding the Wuhses purse strings--and much more. And it's not in the Wuhs's nature to do anything about it. They only have one hope . . .

    He's the Great Skeeve--magician to Kings and King of Magicians--though he can barely light a candle with his thoughts. But he's always up to the task of helping the downtrodden, even if it means facing ten financially adept foes. Luckilly, fate puts a secret weapon in Skeeve's employ: Zol Icty, self-help expert and author of Imps are from Imper, DevEels are from Deva. If he can't get the Wuhses standing on their own two feet, no one can . . .

    It's a myth-ion in personal empowerment. (book description)

  2. Myth-taken Identity (Paperback edition) (with Jody Lynn Nye)
    Myth-taken Identity

    A GRAND OPENING NOT TO BE MYTHED

    Someone—or something—masquerading as Skeeve the Magnificent is racking up hundreds of thousands of gold pieces of debt. And it?s up to Aahz the Pervect (not pervert!) to put an end to the shopping spree. Turns out it?s not the interest rates that will kill Skeeve, but a pack of shape-shifting mall rats who are draining their victims? essence along with their funds. So Aahz and the gang—Chumley the Purple Troll and Massha the Court Magician—are setting up shop to trap the mall rats before they all get put out of business . . . permanently. (book description)

    Personal note: I enjoyed reading this book, but it was definitely not one of Mr. Asprin's best works. There were a lot of times I found myself wondering why the main characters were being so obtuse and missing obvious clues. Still, overall, it was worth reading, and I do want to continue to read books from this series.

  3. (I haven't read this book, yet) Class Dis-Mythed (not yet available) (with Jody Lynn Nye)
    Class Dis-Mythed

    After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a magical, very deadly game and you won't believe where.

    Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own. (book description)

Phule's Company

  1. Phule's Company (Mass Market Paperback)
    Phule's Company

    The few. The proud. The stupid. The inept.

    Meet the soldiers of Phule's Company.

    They do more damage by 9:00 AM than most people do all day . . .

    And they're mankind's last hope.

    (book description)

  2. Phule's Paradise (Mass Market Paperback)
    Phule's Paradise

    Be all that you can be . . . in Phule's Company: clumsy, inane, sloppy, reckless, idiotic.

    They're the laughingstock of the military. Their latest mission: to guard an intergalactic casino called the Fat Chance from an unlikely criminal takeover . . .

    The odds are against the oddballs.

    (book description)

  3. A Phule and His Money (Mass Market Paperback)
    (with Peter J. Heck)
    A Phule and His Money

    AMUSEMENT PARKS--THE FINAL FRONTIER

    Captain Willard Phule has whipped his troops into shape. That's how he turned Phule's Company from the laughingstock of the Legion into . . . a crack team of casino security guards.

    Now his company is deployed to help an underdeveloped planet. And what better way to utilize their major area of expertise--goofing off--than to turn it into the biggest intergalactic playground ever? (book description)

  4. Phule Me Twice (Mass Market Paperback)
    (with Peter J. Heck)
    Phule Me Twice

    YOU CAN'T MISTAKE JUST ANYONE FOR A PHULE.

    When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. The first priority for Phule's Company: staying out from underfoot of the peaceful, dinosaurlike Zenobians . . .

    But, unbeknownst to the Zenobians, they're getting two Phules for the price of one. A robot double of Phule appears out of nowhere. And only the real Phule knows who the real Phule is . . . (book description)

  5. No Phule Like an Old Phule (Mass Market Paperback)
    (with Peter J. Heck)
    No Phule Like an Old Phule

    THE GAME IS AFOOT.

    Desperate to kick Phule out of the Space Legion, General Blitzkrieg sends a crack team of environmental investigators--including celebrity canine Barky the Environmental Dog--to sniff out Phule and his Omega Company's unnatural disasters.

    It doesn't take long. Phule is hosting a group of big-game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule . . .

    And neither will Barky's cold, wet nose. (book description)

(these books are edited by Robert Asprin and Lynn Abbey, and all of them are out of print, but Lynn Abbey is in the process of reprinting them, as well as adding to the collection)
  1. The original series
    • First Blood (Paperback edition) (edited by Robert Asprin and Lynn Abbey)
      First Blood

      Contains all of the stories of the first two Thieves? World anthologies (Thieves' World and Tales From the Vulgar Unicorn), with additional material.

      Return to the Olden Days of Sanctuary! Sanctuary, a seedy, backwater town governed by evil forces, powerful magic, and political intrigue. See how Thieves? World all began!

      Classic stories by:
      Robert Lynn Asprin
      Lynn Abbey
      Poul Anderson
      Marion Zimmer Bradley
      John Brunner
      David Drake
      Philip Jose Farmer
      Joe Haldeman
      Janet Morris
      Andrew J. Offutt
      A. E.van Vogt

      (book description)

      1. Thieves' World (Mass Market Paperback) or (Hardcover edition) or (Paperback (Rei Boxed) edition) (edited by Robert Asprin and Lynn Abbey)
        Thieves' World

        A WORLD OF THEIR OWN . . .

        LYNN ABBEY
        POUL ANDERSON
        ROBERT ASPRIN
        JOHN BRUNNER
        JOE HALDEMAN
        ANDREW J. OFFUTT

        have created Sanctuary, and people it with wonders: One-Thumb (the crooked bartender at The Vulgar Unicorn); Enas Yorl, magician and involuntary shape changer (he lost a duel with another magician); Jubal, ex-gladiator and slave who is now pillar of the community (he made his money selling slaves); Lythande the Star-browed (his magic is in question, his sword-play is not); Cappen Varra the Minstral (the only honest man in Sanctuary). These are just some of the unforgetable players you will meet on a stage where murder, mayhem, and skullduggery--with always a bit of magic--are the order of the day. (book description)

      2. Tales From the Vulgar Unicorn (Mass Market Paperback) or (Paperback edition) (edited by Robert Asprin and Lynn Abbey)
        Tales From the Vulgar Unicorn

        No, the Hell hounds weren't stupid. Tough, excellent swordsmen and seasoned veterans, they seldom set foot in the Maze, and never entered the Vulgar Unicorn. On the west side of town, it was said that one only came here if he was seeking death . . . or selling it . . . As rational men, the Hell Hounds were unlikely to put in an appearance at the Maze's most notorious tavern. Still, the point remained that the Vulgar Unicorn sorely needed One-Thumb's presence and that his return was long overdue. In part, that was why Hakiem was spending so much time here of late: hope of aquiring the story of One-Thumb's return and possibly the story of his absence. That alone would be enough to keep the storyteller haunting the tavern, but the stories he gained during his wait were a prize in themselves. Hakeim was a compulsive collector of stories, from habit as well as by prefesson, and many stories had their beginings, middle, and ends within these walls. He collected them all. (book description)

    1. Shadows of Sanctuary (Mass Market Paperback) or (Mass Market Paperback) or (Paperback edition) (edited by Robert Asprin and Lynn Abbey)
      Shadows of Sanctuary

      Thieves, harlots, godlings, hired swords and sorcerous beings beyond imagining lurk in the shadows of Sanctuary--the seediest town in the Rankan Empire--and each of them has a tale to tell . . . . Seven top fantasy authors, including C.J. Cherryh, Vonda McIntyre, and Andrew Offutt, tell the stories of those who live and die in the infamous town of Sanctuary in the latest volume of the unique anthology series that has captured the imaginations of fans, critics, and authors from coast to coast. Join us--but he warned: keep one hand on your money and the other on your sword; in Sanctuary they play for keeps. (book description)

    2. Storm Season (Mass Market Paperback) or (Paperback edition) (edited by Robert Asprin and Lynn Abbey)
      Storm Season

      It was dusk when Hakiem emerged from the Wine Barrel. Lengthening shadows hid the decay he had noticed earlier . . . On an impulse, the storyteller decided to walk along the piers before returning to the Maze. The rich smells of the ocean filled his nostrils and a slight breeze snatched at his robes as he digested Omat's story. The disappearance of the Old Man and his son was but the lastest in a series of unusual occurences: the war brewing to the north; the raid on Jubal's estate; and the disappearance and later reapearance of both Tempus and OneThumb--all were like the rumble of distant thunder heralding a tempest of monumental proportions. Omat had said the storm season was months off, but not all storms were forged by nature. Something was coming; the storyteller could feel it in the air and see it in the faces of the people on the streets--though he could no more have put a name to it than they could have. (book description)

    3. The Face of Chaos (Mass Market Paperback) or (Paperback edition) (edited by Robert Asprin and Lynn Abbey)
      The Face of Chaos

      THIEVES' WORLD IS INVADED!

      THIEVES' WORLD is a unique experience: an outlaw world of the imagination, where today's top fantasy talents are invited to contribute their own tales. The result has been a bestseller from the beginning, a challenge to writers and a favorite of fans. (book description)

    4. Wings of Omen (Mass Market Paperback) or (Paperback edition) (edited by Robert Asprin and Lynn Abbey)
      Wings of Omen

      Where do wizards, bards, and unicorns mingle with murderers, thugs, and thieves? In the city of Sanctuary. The inhabitants spend their time brawling, drinking, conjuring, fishing, making love, and, of course, cheating each other and stealing. Wings of Omen is the sixth authorized anthology of Thieves' World stories, written by today's top fantasy talents. Be prepared to visit the city where everybody carries at least one knife, and even pet birds and cats are trained killers . . . In Wings of Omen, the not-so-upright citizens of the hell-hole called SanctuaryTM fight for survival against an alien invasion! (book description)

    5. The Dead of Winter (Paperback edition) (edited by Robert Asprin and Lynn Abbey)
      The Dead of Winter

      In this awesome seventh volume, a fearful cold grips Sanctuary, and as the risen dead begin to outnumber the living, a new alliance that may save the war-torn Borderlands is born . . . (book description)

    6. Soul of the City (Mass Market Paperback) (edited by Robert Asprin and Lynn Abbey)
      Soul of the City

      In this dramatic eighth volume, Tempus returns to Sanctuary, a city ravaged by a war and upheaval, seething with crime and chaos--a dark bedlam of magic forces thrown out of balance, and disasters, both natural and unnatural . . . (book description)

    7. Blood Ties (Mass Market Paperback) or (Paperback edition) (edited by Robert Asprin and Lynn Abbey)
      Blood Ties

      In this gripping ninth volume, the ravenged city of Sanctuary faces the awesome task of reconstruction. Deserted by gods and bereft of magic, the shattered city and its citizens struggle fiercely for survival . . . (book description)

    8. Aftermath (Mass Market Paperback) (edited by Robert Asprin and Lynn Abbey)
      Aftermath

      In this explosive tenth volume, Tempus and the Stepsons abandon the war-torn city of Sanctuary--as vicious rivalries emerge from the rubble. The fate of the city hangs in the balance. The struggle for power begins . . . (book description)

    9. Uneasy Alliances (Mass Market Paperback) (edited by Robert Asprin and Lynn Abbey)
      Uneasy Alliances

      In this brilliant eleventh volume, the citizens of Sanctuary face the awsome task of putting their lives back together after the war. As some try to salvage order from the chaos, others see their opportunity to settle old debts at the point of a sword. (book description)

    10. Stealers' Sky (Mass Market Paperback) (edited by Robert Asprin and Lynn Abbey)
      Stealers' Sky

      In this dramatic final adventure, clouds of war gather over Sanctuary once again. And as warriors prepare for battle, thieves eagerly await a great dust storm to envelop the city. For then they can silently strike, slipping in and out of the ranging currents of the storm . . . (book description)

  2. the new series
    1. (I haven't read this book, yet) Sanctuary (Paperback edition) or (Hardcover edition) (by Lynn Abbey)
      Sanctuary

      From the Bestselling Fantasy Adventure Series, Thieves' WorldTM
      Created by Robert Lynn Asprin & Lynn Abbey

      Return To The City That Would Not Die!
      Return To Thieves' World!
      Return To Sanctuary!

      Thieves' World was the bestselling and first of the shared world phenomenon, selling well over a million copies of anthologies detailing the exploits and intrigues of the high-born and low-born denizens of Sanctuary, a city that has seen many masters.

      The Age of Ranke and the reign of Kadakithis, the occupation of the Beysib, the war of the gods and indeed the erstwhile Renaissance are now all in the past. Memories of heroes and villains, glory and savagery have all been relegated to the shadows of yesteryear as present-day residents once again apply themselves to the task at hand: survival.

      Only Molin Torchholder, architect of Sanctuary?s glory and master of her secrets, knows the whole truth, but he is dying . . . He must hold on until he can pass along the city's hidden history of empires come and gone and blood shed for reason and naught. Aiding him are a lowly laborer named Cauvin, himself a survivor of one of the city's darkest moments, and a young boy named Bec.

      So many secrets and so little time. And as Molin?s chronicles of the past unfold, even darker forces return, an evil that jeopardizes the very survival of a city that until now has always refused to die.

      Sanctuary - An Epic Novel of Thieves' World ushers in a whole new age of tales, a whole new age of Thieves' World. (book description)

    2. (I haven't read this book, yet) Turning Points (Paperback edition) or (Hardcover edition) (edited by Lynn Abbey)
      Turning Points

      This new volume includes new stories by Raymond E. Feist, Dennis L. McKiernan, Mickey Zucker Reichert, Diana Paxson, Lynn Abbey and others.

      Sanctuary: a lawless city governed by evil forces, powerful magic, and political intrigue, where survival is an unexpected bonus. The Age of the Rankan reign of Kadakithis, the occupation of the Beysib, and even the erstwhile Renaissance are all in the past. It is years later and the heroes of the past-Jubal, Tempus, Shadowspawn, and the Stormchildren--are memories, myth, and rumor. Now outsiders rule with an iron hand and a bloody dagger. Molin Torchholder, the secret guardian of the city, is dead, his mantle and staff secretly passed to another. But Sanctuary and its inhabitants carry on. The city has reached a turning point . . . and only the fates know where it will lead. (book description)

    3. (I haven't read this book, yet) Enemies of Fortune (Hardcover edition) (edited by Lynn Abbey)
      Enemies of Fortune

      New stories by Lynn Abbey, Steven Brust, C.J. Cherryh and Jane Fancher, Jeff Grubb, Mickey Zucker Reichert, Dennis L. McKiernan, Andrew Offutt, Robin Wayne Bailey, Diana L. Paxson and Ian Grey, Jody Lynn Nye, and Selina Rosen.

      Empires rise and fall , but Sanctuary lives on.

      Sanctuary, a lawless city governed by evil forces, powerful magic, and political intrigue, where survival is an unexpected bonus.

      In this second of a new series of shared-world anthologies that continues its story with tales of necromancers and assassins, urchins and knaves, and, of course, thieves, a storm has left a ship filled with exotic cargo and arcane secrets wrecked off the shore of Sanctuary. This unexpected booty leads to boons and curses for the world-weary residents . . . as well as the usual power struggle among factions wishing to take deadly advantage at any new turn of events. (book description)

Time Scout

  1. Time Scout (Mass Market Paperback) (with Linda Evans)
    Time Scout

    TIME WAS RUNNING OUT

    Kenneth "Kit" Carson was one of the best, if net the best, time scouts in the business. But he has collected more than a few scars, both physical and mental, while poking around back in time and trying not to draw the attention of the natives, not always successfully. (There was that time that the Spanish Inquisition entertained him in one of their dungeons because he had carelessly mispronounced a word . . . .)

    Nowadays Kit runs a small hotel at Time Terminal 86, and has sworn off gallivanting back through the centuries. He just wants to be a hotelier renting rooms to tourists on their way to see the Roman Circus Maximus or Victorian Londan firsthand. He might take an occasional consulting fee to keep his hand in, but he plans to stay put in one time from now on. Until a certain red-headed girl flounces out of his life through an illicit gate that may collapse and leave her lost eternally in the corridors of time . . . . (book description)

  2. Wagers of Sin (Mass Market Paperback) (with Linda Evans)
    Wagers of Sin

    JUST MAKE SURE YOU CAN AFFORD THE (MIS)STAKES . . . .

    In the early part of the 21st Century disaster struck--an experiment on an orbiting station went wrong--bad worng. The Accident almost destroyed the universe, and ripples in time washed over the Earth. Like the plagues of an earlier millennium, Earth was depopulated, and then it rebuilt. And the people of the post-disaster world learned that things were going to be a little different. They'd be able to travel into the past, utilizing remnant time strings. It took brave pioneers to map the time string gates. It turns out that if you aren't extremely careful, you can zap yourself out of existence with a careless jump. So elaborate rules are evolved, and Time Travel stations have become big business.

    But wild and wooly pioneers aren't the most likely people to follow rules. As for Skeeter Jackson, one of TT 86's wooliest residents' scamming is a way of life. A man's got to follow his calling--but it just may get him in trouble. And then he'll be raking in the Wagers of Sin. (book description)

  3. Ripping Time (Mass Market Paperback) (with Linda Evans)
    Ripping Time

    Settle Back for a Hot One:
    IT'S RIPPING TIME

    When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring gates--and lands in London of 1888, just in time to meet Jack the Ripper.

    And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down Ianira Cassandra's kidnappers, stop a cult of killers and survive Ripping Time . . . (book description)

  4. The House That Jack Built (Paperback edition) (with Linda Evans)
    The House That Jack Built

    IT'S HARD TO KEEP A GOOD PSYCHOPATH DOWNTIME ...

    And it's harder to figure which psychopath to fear most! Senator John Caddrick hires a professional assassin to murder his own daughter and threatens to destroy the whole time-touring industry. Caddrick's hired gun plans a high-level double cross--but then everyone's plans are thrown into chaos when Jack the Ripper's killing spree spreads from Victorian London to Time Terminal Eighty-Six. In this breath-stopping sequel to Ripping Time. Retired time scout Kit Carson and ex-con man Skeeter Jackson enter an unholy alliance that surprises everyone--including Skeeter and Kit.

    All they have to do is track down Senator Caddrick's missing heiress. lost somewhere in history. rescue Lanira Cassondra from the clutches of a madman, and keep the most famous time-touring station in the world open for business, while avoiding death in The House that Jack (the Ripper) Built. (book description)

Wartorn

  1. Resurrection (Paperback edition)
    (by Robert Asprin and Eric Del Carlo)
    Resurrection

    The magician Matokin has embarked on a rite of conquest. The city-states of the Isthmus are falling before his unstoppable army, soldiered by his fellow sorcerers, and commanded by a general whose tactics echo those of the legendary warlord, Dardas, who died in his own campaign of conquest more than two hundred and fifty years earlier . . .

    In the flesh, Lord Weisel has been leading Matokin?s forces to victory. In mind and spirit, it is Dardas himself—resurrected by the magician and placed inside a host body. But Matokin?s desire to unite the Isthmus?s city-states under his rule has clouded his judgment. Dardas has ambitions of his own—ambitions that have been unfulfilled for more than two centuries.

    But Dardas has?t been careful enough at hiding his true identity. Scholars familiar with Dardas?s strategies have recognized his maneuvers . . . (book description)

    Personal note: I enjoyed this book, and it is a promising start to this series. I?m looking forward to reading the next book in the series.

  2. Obliteration (Paperback edition)
    (by Robert Asprin and Eric Del Carlo)
    Obliteration

    An army of soldiers and magicians has poured out of the north on its quest to unite the city-states of the Isthmus under Felk rule. But with conquest comes rebellion, and there are those who won?t be taken easily—by magic or by sword . . .

    Under direct orders from the ruler of Felk, Lord Matokin, the fledgling wizard Raven had been spying on General Weisel in the field. In doing so she took an arrow for him—and has been resurrected in another?s body. Now in the comely shape of the courtesan Vadya, she returns to the battlefield with more feminine wiles at her disposal . . .

    General Weisel himself has been under the control of the legendary warlord Dardas the Conqueror, whose experience—coupled with the magic of Far Moving—has helped the army in its steady advance. But rulers of the yet unconquered lands are rallying together to turn Dardas?s strategies against him. What no one can predict is General Weisel and the stunning blow he gives to Dardas, to Felk, and to the future of the Isthmus when he seizes control of his own body . . . (book description)

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