S.M. Stirling seems to enjoy warriors. That's okay, because so do I. His books tend to have main characters with very strong personalities, capable of feats beyond the norm,usually highly intelligent and definitely able to think on their feet. His novels documenting the Domination of the Draka provide a realistic window into an alternate reality where South Africans take over most of the world, defeating Hitler in World War II and continuing on in their desire to remove any possible competition. Falkenberg's Legion gets to participate in war and politics at their grittiest. The Man-Kzin Wars are set in Larry Niven's Known Space, and deal with the first alien lifeforms humans encounter as they explore beyond our solar system. The Ship Who Sang is the brainchild of Anne McCaffrey, in a universe where humans have not mastered the intricacies of controlling a child's pre-birth development, and there are still children born with birth defects, medical science has managed to figure out how to transfer such children's brains into special containers. These brains grow to maturity, and become the controllers of space ships and space stations, among other things. A novel approach to the typical thinking computer of science fiction, these brains are connected to their surroundings. A ship's brain can literally feel the surface of the ship, and see what the ship's sensors see. Quite an interesting concept.
The official S.M. Stirling Web Page is located at www.smstirling.com.
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| Six generations of his family had made war for the Draka. Eric wanted to make |
| The first 3 books by S. M. Stirling set in the alternate history of the Domination of the Draka all had copious appendices. These mother lodes of timeline information were unfortunately not included in the omnibus edition The Domination. Anne Marie Talbott (AMT) apparently got permission from S. M. Stirling to provide these appendices on the 'net. At that time, I (Peter Karsanow) transcribed the last half of the appendices for AMT to host on her website, which used to be at http://www.mindspring.com/~atalbott/ but is now gone. When that site went away, those appendices were thought to be lost, and the time to re-transcribe them deterred me from putting them back online. But through the miracle of file backups, they were found, reformatted to my website design, and are now available for your reading pleasure. The other appendices (the "first half") were recently transcribed. (Appendices description) |
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| In the 21st century, the Soviet-American CoDominium had kept the peace, both on Earth and among the far-flung star colonies. But now the CoDominium is dying, and its death-throes will be terrible; already the nations arm for their final battle. The Earth seems doomed, and mankind's sole hope for a future worth having rests on a planet called Sparta, a planet where American idealists have raised once more the banner of a liberty that has been forgotten amid the corruptions and tyrannies of Earth. The Spartans have hired John Christian Falkenberg, born leader and military genius, and his mercenary legion to train them. If Falkenberg succeeds, the tattered remnants of civilization may still be welded into a single galaxy-spanning free society. But Grand Senator Bronson, de facto ruler of the nation that once was the USA, is determined that Falkenberg and Prince Lysander of Sparta will fail, and Spartan independence will be crushed Publisher's Note: The Prince was previously published in four parts as Falkenberg's Legion and Prince of Mercenaries by Jerry Pournelle, and Go Tell the Spartans and Prince of Sparta by Jerry Pournelle and S.M. Stirling. This is the first complete edition. (book description) |
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| The seeds of contradiction that lay at the heart of the Soviet-American alliance are bearing their final fruit. Soon they will rip the Codomminium In the face of that inevitability the fate of humanity lies with the Colony |
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| For a century the Americans and Soviets had maintained an uneasy alliance based on a new world order. But the CoDominium is decaying, and the future belongs to colony worlds like |
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| Since the late 20th century, the Soviet-American CoDominium had kept the peace, both on Earth and among the stars. But now the CoDominium is dying, and its death-throes will be terrible; already the nations arm for their final battle. With Earth doomed, mankind's sole hope for a future worth having rests on a planet called Sparta, a planet where American idealists have raised once more the banner of a liberty that has been forgotten amid the corruptions and tyrannies of Earth. (book description) |
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| After defeating the initial assault of Grand Senator Bronson's Helot armies, the Spartans arm themselves to fend off another Helot attack, this one designed to exterminate the Spartans as a people. (book description) |
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| Raj Whitehall was a young noble of the Civil Government, the last remnant of galactic civilization on the planet Bellevue. Possessed of an unparalleled strategic genius, Raj dreamed of leading his people's armies to victory against the barbarians who threatened to engulf them. Yet it was not exterior enemies who were Raj's greatest challenge, but the Civil Government itself. Its bureaucrats had become corrupt extortionists. The ranks of its armies were filled with barbarian mercenaries ready to turn on the paymasters they despised. Those at the highest levels sank their knives into each other's backs even as the barbarians closed in. And the Governor himself, the man to whom Raj has sworn and given absolute loyalty, nourished a paranoid envy and mistrust that grew with every victory Raj Luckily for Bellevue, Raj had a hidden asset beyond the worship of his troops and his own genius for war. Raj was possessed Publisher's Note: Warlord was previously published in two parts as The Forge and The Hammer. (book description) |
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| Raj Whitehall was a young noble of the Civil Government, the last remnant of galactic civilization on the planet Bellevue. Possessed of an unparalleled strategic genius, Raj dreamed of leading his people's armies to victory against the barbarians who threatened to engulf them. Yet it was not exterior enemies who were Raj's greatest challenge, but the Civil Government itself. Its bureaucrats had become corrupt extortionists. The ranks of its armies were filled with barbarian mercenaries ready to turn on the paymasters they despised. Those at the highest levels sank their knives into each other's backs even as the barbarians closed in. And the Governor himself, the man to whom Raj was sworn and given absolute loyalty, nourished a paranoid envy and mistrust that grew with every victory Raj Luckily for Bellevue, Raj had a hidden asset beyond the worship of his troops and his own genius for war. Raj was possessed |
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| A monolithic computer is using General Raj Whitehall to reunite the planet and start humanity back on the road to technological achievement, but armies of musket- and saber-wielding barbarians stand in the way. (book description) |
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| ALL HAIL THE CONQUEROR! With the aid of a sentient battle computer from before the collapse of interstellar civilization, Raj Whitehall has come close to reuniting the entire planet of Bellevue. Because of his victories and because of the way he won them, Raj is loved by the Now his fate is on him. Publisher's Note: Conqueror was previously published in two parts as The Anvil and The Steel. (book description) |
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| With the aid of a sentient battle computer from before the collapse of interstellar civilization, Raj Whitehall has come close to reuniting the entire planet of Bellevue. Raj is loved by the people, who hold him in awe, but the half-mad jealousy and fear of his emperor is about to force Raj to revolt or face death by torture. (book description) |
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| For five years, the computer in Raj Whitehall's mind has been using him as its instrument to reunite the planet Bellevue as the first step in restoring technological civilization across the galaxy. Now, Raj's mission is to take on hordes of the Holy Federation and regain territories lost to the Civil Government for centuries. Civilization had been falling for a thousand years, since interstellar war isolated Bellevue from a universe in chaos. This was the last chance to reverse the fall. If Raj failed, the darkness could last fifteen thousand years. (book description) |
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| For five years Raj Whitehall has led his men across the face of the planet Bellevue. With saber and bayonet he has conquered one barbarian nation after another. Now his greatest enemy is his own overlord, Barholm Clerett, who's so paranoid of Raj's victories that he is reduced to only one thought: Raj Whitehall must die. (book description) |
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| Planted by interstellar probes on hundreds of human-occupied worlds, the downloaded personalities of Raj Whitehall and the ancient battle computer known as Center work together for planetary unity. Their goal is to prepare those worlds for membership in the Second Federation of Man. But on one planet, they do the opposite: on Visager they work to prevent unity. For on Visager a nation-state of vicious militarists is about to start the final war to unite their John Hosten is the son of a high general of the Chosen. Jeffery Farr is the son of an admiral of the only nation on Visager that might be capable of halting the onslaught. Through a strange twist of fate they have become as brothers united in their hatred of all that the Chosen hope to do. Only |
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| ON THIS PLANET, HUMANS HAD FORGOTTEN THEIR After the collapse of the galactic Web, civilizations crumbled and chaos reigned on thousands of planets. Only on planet Bellevue was there a difference. There, a Fleet Battle Computer named Center had survived from the old civilization. When it found Raj Whitehall, the man who could execute its plan for reviving human civilization, he and Center started Bellevue back on the road leading to the stars; and when Bellevue reached that goal, Center sent copies of itself and Raj to the thousands of worlds still waiting for the light of civilization to dawn. On Hafardine, civilization had fallen further than most. That men came from the stars was not even a rumor of memory in Adrian Gellert's day. The Empire of Vanbret spread across the lands in a sterile splendor that could only end in another collapse, more ignominious and complete than the first. Adrian Gellert was a philosopher, a student whose greatest desire was a life of contemplation in the service of |
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| THE PRESENT IS BAD The Empire that rules the north of Hafardine's single great continent is brutal and corrupt. Its armies have turned its neighbors into subjects, its economy rests on the backs of slaves, and its aristocrats plunder the provinces in the pretense of governing them. West of the Empire are islands whose every resident is a pirate or a slave. Across the isthmus to the south are barbaric tribes living in squalor and mutual warfare, united only in their hatred of cities and the folk who live in them. THE FUTURE WILL BE MUCH WORSE If the Empire falls, it will take with it the last glimmer of civilization on Hafardine in the thousand years since the collapse of interstellar FOR THE BEST HOPE MEANS CERTAIN CHAOS In the south, the exiled philosopher Adrian Gellert attempts to forge the barbarians into a nation which can replace the Empire before it sinks into a pool of its own decay. In Adrian's mind whisper disembodied intelligences from the stars, bringing with them knowledge of new weapons and the whole sweep of human histroy. In the Empire itself, the aristocratic Justiciar Demansk wields political and military force with the delicacy of a juggler and the ruthlessness of a street thug. AND EVEN THAT HOPE IS A SLIM ONE! If either man succeeds, it will be through the other's ruin; and if they both fail, it will mean Hafardine sinks forever into the Long Night. (book description) |
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| During a perfect spring evening on Nantucket a violent storm erupts and a dome of crawling, colored fire blankets the island. When the howling winds subside and the night skies clear, the stars appear to have shifted. The mainland has become a wilderness of unbroken forest, where tools of bronze and stone litter the beaches, and primitive natives scatter in terror.
A startling phenomenon has occurred: The island of Nantucket has been sweapte into the long-ago past. With its inhabitants adrift in the year 1250 B.C., there is only one question to be answered: Can they survive? A provocative and endlessly inventive spin on the classic adventure story, Island in the Sea of Time takes you on a journey of wonder, discovery, and imagination. (book description) |
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| In the years since the Event, the Republic of Nantucket has done its best to recreate the better ideas of the modern age. But the evils of its time resurface in the person of William Walker, renegade Coast Guard officer, who is busy building an empire for himself based on conquest by technology. When Walker reaches Greece and recruits several of their greater kinglets to his cause, the people of Nantucket have no choice. If they are to save the primitive world from being plunged into bloodshed on a twentieth-century scale, they must defeat Walker at his own game: war. (book description) |
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| Ten years ago, the twentieth century and the Bronze Age were tossed together by a mysterious Event. In the decade since, the Republic of Nantucket has worked hard to create a new future for itself, using the technological know-how retained from modern times to explore and improve conditions for the inhabitants of the past.
Some of these peoples have become allies. Some have turned instead to the renegade Coast Guard officer William Walker. And for ten years, the two sides have tested each other, feinting and parrying, to decide who will be the ones to lead this brave new world into the future. Now, the final battle lines have been drawn. And only one side can emerge the |
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| The fastest way to get ahead in Kzin society is to cut through the endless challenges and duels to the death--and take on your father. But Chuut-Riit, Planetary Governor of occupied planet Wunderland, is teaching his kits a new way--the way of the humans. And the humans don't like it, at all. (from an Amazon.com review) |
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| Once upon a time, in the earliest days of interplanetary exploration, an unarmed human vessel was set upon by a warship from the planet Kzin. But the Kzinti learned the hard way that the reason humanity had given up war was that they were so very, very good at it. Thus began the Man-Kzin Wars. (from an Amazon.com review) |
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| The alien Kzinti had almost conquered the humans, but after the initial surprise, the humans fought back with a ferocity the Kzinti had never faced. But that was centuries ago, and the humiliation of lost battles has not faded. The Kzinti are back . . . and spoiling for a fight! (from an Amazon.com review) |
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| The Mind Slavers are back--and only the cat-like Kzinti can save mankind now. This volume includes all-new tales of Larry Niven's Known Space--including one by Niven himself. Another blockbuster in the ongoing chronicle of humanity's greatest war. (from an Amazon.com review) |
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The Survivor This story tells the life story of Short-Son of Chiirr-Nig, a very cowardly Kzin
who earns the name Eater-of-Grass from doing so to avoid battle. After being ostracised from the Kzin
community he hides himself away in a Jotoki habitat and learns how to bond with the Jotoki and so become a
Trainer-of-Slaves.
The Man Who Would Be Kzin A story about a human telepath posing telepathically as a Kzin and going onto one of their ships! Incredible plot, but one of the best MKW stories. (from an Amazon.com review) |
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| After losing three significant battles to the humans, the Kzin begin to wonder if their combative diplomatic style is working and decide to reevaluate their strategy. (from an Amazon.com review) |
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| Three short novels by Donald Kingsbury, Mark O. Martin, and Gregory Benford chronicle the continuing battle for supremacy between the humans of Earth and the lethal felines of Kzin. (from an Amazon.com review) |
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The Colonel's Tiger The reports from the Angel's Pencil of the anatomy and physiology of the
attacking Kzin trigger a memory of an ARM agent. After a little searching, he finds the account of Colonel
Vaughn who battled with a "tiger man" in India during the earth year 1878.
A Darker Geometry This story depicts man's first contact with the Outsiders and is a forerunner to the use of hyperdrive by humans. Prisoner of War A surveilance trip into the Sol system by the Kzin scout ship Silent Prowlder ends in disaster after a cat-and-mouse chase with the earth destroyer Excalibur. The Kzin Fleet Commander is the only survivor and is taken as a prisoner of war. (from an Amazon.com review) |
| Helva was born with massive debilitating physical deformities. Her brain, however, was unaffected and highly intelligent. Placed inside a capsule which overcame all her physical disabilities through advanced cybnetic enhancements, Helva was a formidable individual. Beyond her other distinctions was a love of music. Placed inside a spaceship with her Brawn at her side, she became The Ship Who Sang. (book description) |
| Several hundred years after Helva was commissioned, Nancia takes her commission as XN-935. Her first trip is to transport five troublesome progeny of high-level families. Nancia finds her cargo have no respect for her or others, so she does not communicate with most of them. Most of the passengers do not realize Nancia is a Brain-ship, so under assumption she is a Drone-ship they conspire to break laws. After five years the passengers will see who has accumulated the greatest wealth. Her recording systems capture the conspiracy, and years later her travels bring her up against the network that the five have been operating. (book description) |
| It all began when Tia, a bright and spunky seven-year-old accompanying
her exo-archaeologist parents on an EsKay dig, was afflicted by a mysterious neural disorder, one whose
progressing symptoms finally permit her no life at all outside of some total mechanical support system. But
like The Ship Who Sang, Tia won't be satisfied to glide through life like a ghost in a glorified wheelchair;
like Helva, Tia is going to strap on a spaceship!
But Tia has also set herself on a special mission: to seek out whatever it was on the EsKay planet that laid her low, to come to understand and then eliminate it - so that no other little girl will ever suffer the fate of The Ship Who Searched. (book description) |
| Simeon was a shell-person - the brain who ran Space Station SSS-900, on the fringes of human space. But things hadn't been going too well lately, and he was more than a little discontented. Though normally he enjoyed his work, these days it seemed boring. To make matters worse, his long-time parner had just retired and he was having a hard time adjusting to his newly assigned brawn - a strong-willed woman named Channa Hap, who seemed to feel it her duty to keep him in line. Simeon's love of wargaming would find unexpected uses when the brutal Kolnari attack the nearby colony planet, Bethel. Sheltering the colony's refugee's brought "the city" an invitation to serious trouble with Kolnari pirates. (book description) |
| The brainship Carialle and her brawn, Keff, find a habitable planet inhabited by an apparent mix of races and cultures and dominated by an elite of apparent magicians. Appearances are deceiving, however, and by the time the explorers have discovered the planet's secrets--not to mention other intelligent races--they find themselves in a desperate battle to save it. (book description) |